- #What gpus support opengl 4.6 drivers#
- #What gpus support opengl 4.6 driver#
- #What gpus support opengl 4.6 full#
#What gpus support opengl 4.6 drivers#
Quoting: JajcusThat would mean targeting OpenGL 4.6, which would limit compatibility to devices and drivers compatible with OpenGL 4.6. But the usual way is to just feed it GLSL. The SPIR-V specs are open, and you can theoretically build a compiler that creates SPIR-V bytecode out of something else. You give that source to glslang, which compiles it into SPIR-V bytecode. The source form for Vulkan shaders is GLSL too (*), or rather a variant of GLSL that is still essentially GLSL 4.5. Quoting: edoso opengl now can read spirv shaders? like using vulkan shaders and to be able to use them for opengl too? They do note that they're mainly for developers looking to experiment with GL4.6.
#What gpus support opengl 4.6 driver#
NVIDIA have also just released a new beta 381.26.11 driver which pulls in support for OpenGL 4.6.
#What gpus support opengl 4.6 full#
You can see the full OpenGL 4.6 specifications here. They also released a set of extensions to allow OpenGL and OpenGL ES interoperability with Vulkan and Direct3D.
![what gpus support opengl 4.6 what gpus support opengl 4.6](https://image.slidesharecdn.com/siggraphkilgardopenglandvulkansupportfor2017-170802024747/95/nvidia-opengl-and-vulkan-support-for-2017-19-638.jpg)
WGL_ARB_create_context_no_error and GXL_ARB_create_context_no_error allow no error contexts to be created with WGL or GLX that support the GL_KHR_no_error extension.
![what gpus support opengl 4.6 what gpus support opengl 4.6](https://ae01.alicdn.com/kf/HTB1m0u5eWWs3KVjSZFxq6yWUXXaq/For-Hess-Hi3559AV100-panoramic-mosaic-supports-H264H265-coded-8K-sending-SDK-PCB-and-schematic.jpg)
![what gpus support opengl 4.6 what gpus support opengl 4.6](https://www.geeks3d.com/public/jegx/2019q3/intel-v7000-glz.png)