![block in injustice 2 block in injustice 2](https://savegooglewave.com/wp-content/uploads/2020/04/roll-escape-injustice-2.jpg)
To put it in plain speak every move has specific advantages or disadvantages. Is there a small window of opening to attacking players after blocking their attacks? It always seems like after I do in fact block successfully they just go on and block my follow up attacks? Any tips or general help would be great. However, my biggest downfall is capitalizing on blocked attacks. I really prefer MKs route of having a dedicating blocking button. Like the title says, I'm just not good at it. And you are right, the hardest opponents for me are Wonderwoman, Green Lantern and Superman (specifically the ones that hang in a corner and shoot the lasers) I am on psn, my name is the same as the Gb one, Sackmanjones. Nightwing is a very tough matchup for Nightwing. Incidentally I'd be willing to try out my 3 guys against your Nightwing, I play each character quite differently so it should give you some degree of variety (~top 10 Wonder Woman, top 3 Lex, mediocre Frost) assuming you're on PSN my ID is Valgresas. With Wonder Woman that's typically the easiest way to win that matchup, land a 25%-34% combo off the charge block most flashes will overuse the charge alternate with back + triangle X if he mixes up from a mid-close distance and you're set.
![block in injustice 2 block in injustice 2](https://mmoculture.com/wp-content/uploads/2017/04/Injustice-2-Mobile-Catwoman.jpg)
For example: Flash's normals have very fast recovery but his charge is easily punishable if you can bait the guy into doing it repeatedly. Nightwing should be fast enough with the quicker stance, staff probably not but again depends on the move.